Efficient deformable 3D face model tracking with limited hardware resources

Autores: Jon Goenetxea Imaz Luis Unzueta Irurtia Fadi Dornaika Oihana Otaegui Madurga

Fecha: 01.05.2020

Multimedia Tools and Applications


Abstract

ace fitting methods align deformable models to faces on images using the information given by the image pixels. However, most algorithms are designed to be used in desktop personal computers (PC), or hardware with significant computational power. These approaches are therefore too demanding for devices with limited computational power, like the increasingly used ARM-based devices. Besides the hardware limitations, the particularities of each operating system include additional challenges to the implementation of real-time face tracking solutions. To fill the lack of methods designed for platforms with a limited computational power we present an efficient way to fit 3D human face models to monocular images. This approach estimates the head pose and gesture in a 3D environment based on a full perspective projection, using parametric non-linear optimisation. We compare the performance of this method running it on similar ARM-based devices with different operating systems (Linux, Android, and iOS). In all cases, we have measured both accuracy and performance. The efficiency of the method makes it possible to run it in real-time (∽$\backslashbacksim $30fps) on devices with limited computational power like smartphones and embedded systems. These kind of efficient methods are a vital component for human behaviour analysis applications, like driver monitoring systems and human-machine interfaces for disabled people among others.

BIB_text

@Article {
title = {Efficient deformable 3D face model tracking with limited hardware resources},
journal = {Multimedia Tools and Applications},
pages = {12373-12400},
volume = {79},
keywds = {
Head pose estimation, Face tracking, Efficient computation, Computer vision
}
abstract = {

ace fitting methods align deformable models to faces on images using the information given by the image pixels. However, most algorithms are designed to be used in desktop personal computers (PC), or hardware with significant computational power. These approaches are therefore too demanding for devices with limited computational power, like the increasingly used ARM-based devices. Besides the hardware limitations, the particularities of each operating system include additional challenges to the implementation of real-time face tracking solutions. To fill the lack of methods designed for platforms with a limited computational power we present an efficient way to fit 3D human face models to monocular images. This approach estimates the head pose and gesture in a 3D environment based on a full perspective projection, using parametric non-linear optimisation. We compare the performance of this method running it on similar ARM-based devices with different operating systems (Linux, Android, and iOS). In all cases, we have measured both accuracy and performance. The efficiency of the method makes it possible to run it in real-time (∽$\backslashbacksim $30fps) on devices with limited computational power like smartphones and embedded systems. These kind of efficient methods are a vital component for human behaviour analysis applications, like driver monitoring systems and human-machine interfaces for disabled people among others.


}
doi = {10.1007/s11042-019-08515-y},
date = {2020-05-01},
}
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