Multiplatform 3-D Graphics - Interactive Content Management for Multiple Devices

Authors: María del Puy Carretero and Amalia Ortiz and David Oyarzun and Isabel Torre and María Teresa Linaza and Alex García-Alonso

Date: 01.03.2010

IEEE Vehicular Technology Magazine


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Abstract

Our research focuses on enabling users to interact with 3D graphics and interactive applications with the same content, appearance and interaction paradigm, on different platforms (Internet, Television, and Mobile Devices). The main contribution of this paper is the design and implementation of a platform-independent architecture for 3D graphics and content, validated in the entertainment and tourism sectors. In the case of entertainment, people enjoy communicating with others through virtual characters, also called avatars, e.g. in chat rooms. 3D avatars are being used increasingly and are gaining interest because they are often more visually appealing. As people can choose among different communications platforms, they should also be able to use a virtual character on these platforms to interact with other people at any time and in any place. The interaction of tourists with 3D graphics occurs in two stages of a trip and on two main platforms: the PC when planning their trip on the Internet, and a mobile device while at their destination. Tourist offices invest substantially in virtually recreating some of their most prominent tourism resources, therefore these models should be reusable on several platforms. The general architecture presented in this paper has been validated in several projects that are presented as case studies.

BIB_text

@Article {
author = {María del Puy Carretero and Amalia Ortiz and David Oyarzun and Isabel Torre and María Teresa Linaza and Alex García-Alonso},
title = {Multiplatform 3-D Graphics - Interactive Content Management for Multiple Devices},
journal = {IEEE Vehicular Technology Magazine},
pages = {24-30},
volume = {5},
abstract = {
Our research focuses on enabling users to interact with 3D graphics and interactive applications with the same content, appearance and interaction paradigm, on different platforms (Internet, Television, and Mobile Devices). The main contribution of this paper is the design and implementation of a platform-independent architecture for 3D graphics and content, validated in the entertainment and tourism sectors. In the case of entertainment, people enjoy communicating with others through virtual characters, also called avatars, e.g. in chat rooms. 3D avatars are being used increasingly and are gaining interest because they are often more visually appealing. As people can choose among different communications platforms, they should also be able to use a virtual character on these platforms to interact with other people at any time and in any place. The interaction of tourists with 3D graphics occurs in two stages of a trip and on two main platforms: the PC when planning their trip on the Internet, and a mobile device while at their destination. Tourist offices invest substantially in virtually recreating some of their most prominent tourism resources, therefore these models should be reusable on several platforms. The general architecture presented in this paper has been validated in several projects that are presented as case studies.
}
date = {2010-03-01},
year = {2010},
}
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