Computer Graphics

Autores: John Edgar Congote and Luis Kabongo and Aitor Moreno and Álvaro Segura and Andoni Beristain and Jorge Posada and O. Ruiz

Fecha: 30.03.2012


PDF

Abstract

Real-time 3D computer graphics systems usually handle surface description models (i.e. B-Rep representations) and use surface rendering techniques for visualization. Common 3D model formats such as VRML, X3D, COLLADA, U3D (some intended for the Web) are based entirely on polygonal meshes or higher order surfaces. Real-time rendering of polygon models is straightforward and raster render algorithms are implemented in most graphics accelerating hardware. For many years several rendering engines, often via installable browser plug-ins, have been available to support 3D mesh visualization in Web applications.

BIB_text

@Article {
author = {John Edgar Congote and Luis Kabongo and Aitor Moreno and Álvaro Segura and Andoni Beristain and Jorge Posada and O. Ruiz},
title = {Computer Graphics},
pages = {157-178},
abstract = {
Real-time 3D computer graphics systems usually handle surface description models (i.e. B-Rep representations) and use surface rendering techniques for visualization. Common 3D model formats such as VRML, X3D, COLLADA, U3D (some intended for the Web) are based entirely on polygonal meshes or higher order surfaces. Real-time rendering of polygon models is straightforward and raster render algorithms are implemented in most graphics accelerating hardware. For many years several rendering engines, often via installable browser plug-ins, have been available to support 3D mesh visualization in Web applications.
}
isbn = {978-953-51-0455-1},
date = {2012-03-30},
year = {2012},
}
Vicomtech

Parque Científico y Tecnológico de Gipuzkoa,
Paseo Mikeletegi 57,
20009 Donostia / San Sebastián (España)

+(34) 943 309 230

Zorrotzaurreko Erribera 2, Deusto,
48014 Bilbao (España)

close overlay

Las cookies de publicidad comportamental son necesarias para cargar el contenido

Aceptar cookies de publicidad comportamental