Computer Graphics
Egileak: John Edgar Congote and Luis Kabongo and Aitor Moreno and Álvaro Segura and Andoni Beristain and Jorge Posada and O. Ruiz
Data: 30.03.2012
Abstract
BIB_text
author = {John Edgar Congote and Luis Kabongo and Aitor Moreno and Álvaro Segura and Andoni Beristain and Jorge Posada and O. Ruiz},
title = {Computer Graphics},
pages = {157-178},
abstract = {
Real-time 3D computer graphics systems usually handle surface description models (i.e. B-Rep representations) and use surface rendering techniques for visualization. Common 3D model formats such as VRML, X3D, COLLADA, U3D (some intended for the Web) are based entirely on polygonal meshes or higher order surfaces. Real-time rendering of polygon models is straightforward and raster render algorithms are implemented in most graphics accelerating hardware. For many years several rendering engines, often via installable browser plug-ins, have been available to support 3D mesh visualization in Web applications.
}
isbn = {978-953-51-0455-1},
date = {2012-03-30},
year = {2012},
}