A cross reality wire assembly training system for workers with disabilities
Egileak: Raffaele De Amicis Miguel Martín Ibon Ipiña
Data: 01.12.2021
International Journal on Interactive Design and Manufacturing (IJIDeM)
Abstract
The once exclusive technology empowering immersive and interactive training systems is now more affordable and accessible to mainstream use cases. Its adoption in the manufacturing industry can help reshape training processes as an intrinsic part of production routines and reduce the mental resources required to complete a task. Current academic literature does not integrate components to describe the skills and attributes of workers with impairments. In contrast, the research in this paper addressed the design and evaluation of a new immersive and interactive training system that can effectively provide new human augmentation opportunities for workers with impairments by reducing the mental resources required to complete a task. Automated machine interpretation of tasks and actions of workers with impairments is still a long way off and one of the reasons is that individual skills are still difficult to describe formally. Therefore, in this paper, skill transfer is assessed through external evaluation. The results of the preliminary evaluation of our Cross Reality (XR) prototype for training and error minimization in the manufacturing of electrical cabinets confirmed significant productivity gains and high adoption by participants, validating the suitability of the solution for workers in industrial manufacturing processes.
BIB_text
title = {A cross reality wire assembly training system for workers with disabilities},
journal = {International Journal on Interactive Design and Manufacturing (IJIDeM)},
pages = {429-440},
volume = {15},
keywds = {
Cross reality, Augmented reality, Mixed reality, Interactive training systems, People with disabilities
}
abstract = {
The once exclusive technology empowering immersive and interactive training systems is now more affordable and accessible to mainstream use cases. Its adoption in the manufacturing industry can help reshape training processes as an intrinsic part of production routines and reduce the mental resources required to complete a task. Current academic literature does not integrate components to describe the skills and attributes of workers with impairments. In contrast, the research in this paper addressed the design and evaluation of a new immersive and interactive training system that can effectively provide new human augmentation opportunities for workers with impairments by reducing the mental resources required to complete a task. Automated machine interpretation of tasks and actions of workers with impairments is still a long way off and one of the reasons is that individual skills are still difficult to describe formally. Therefore, in this paper, skill transfer is assessed through external evaluation. The results of the preliminary evaluation of our Cross Reality (XR) prototype for training and error minimization in the manufacturing of electrical cabinets confirmed significant productivity gains and high adoption by participants, validating the suitability of the solution for workers in industrial manufacturing processes.
}
doi = {10.1007/s12008-021-00772-2},
date = {2021-12-01},
}