End to end solution for interactive on demand 3D Media on home network devices

Egileak: Mikel Zorrilla, Ángel Martín, Juan Felipe Mogollón, Julen García, Igor García

Data: 27.06.2012


PDF

Abstract

Smart devices have deeply modified the user consumption expectations getting used to rich interactive experiences around new media services. In this emerging landscape, TV rises as the central media device integrating the home network ecosystem. In the race to create more dynamic and customizable content, computer generated 3D graphics get a prominent position combined with video and audio to provide immersive and realistic environments in advanced applications where the user interaction is crucial. However, current home devices lack the required specific hardware to perform it. The proposed 3DMaaS System faces this scenario by performing 3D cloud rendering through streaming sessions with each client device, taking benefit of the Internet connectivity and video streaming management capabilities that most of thin devices have. In order to deal with the wide spectrum of device features, 3DMaaS provides a complete set of streaming formats, including RTSP, HLS and MPEG-DASH, that also fits new trends in media consumption brought by HTML5 and HbbTV. This paper presents latency performance profiling over the different streaming protocols which have a direct influence on the user interaction experience.

BIB_text

@Article {
author = {Mikel Zorrilla, Ángel Martín, Juan Felipe Mogollón, Julen García, Igor García},
title = {End to end solution for interactive on demand 3D Media on home network devices},
pages = {1-6},
keywds = {

Media streaming, multimedia broadcasting, remote rendering


}
abstract = {

Smart devices have deeply modified the user consumption expectations getting used to rich interactive experiences around new media services. In this emerging landscape, TV rises as the central media device integrating the home network ecosystem. In the race to create more dynamic and customizable content, computer generated 3D graphics get a prominent position combined with video and audio to provide immersive and realistic environments in advanced applications where the user interaction is crucial. However, current home devices lack the required specific hardware to perform it. The proposed 3DMaaS System faces this scenario by performing 3D cloud rendering through streaming sessions with each client device, taking benefit of the Internet connectivity and video streaming management capabilities that most of thin devices have. In order to deal with the wide spectrum of device features, 3DMaaS provides a complete set of streaming formats, including RTSP, HLS and MPEG-DASH, that also fits new trends in media consumption brought by HTML5 and HbbTV. This paper presents latency performance profiling over the different streaming protocols which have a direct influence on the user interaction experience.


}
isbn = {978-1-4673-0293-7},
isi = {1},
date = {2012-06-27},
year = {2012},
}
Vicomtech

Gipuzkoako Zientzia eta Teknologia Parkea,
Mikeletegi Pasealekua 57,
20009 Donostia / San Sebastián (Espainia)

+(34) 943 309 230

Zorrotzaurreko Erribera 2, Deusto,
48014 Bilbo (Espainia)

close overlay

Jokaeraren araberako publizitateko cookieak beharrezkoak dira eduki hau kargatzeko

Onartu jokaeraren araberako publizitateko cookieak